Test Executables!!

Submitted by zehaeva on Tue, 03/22/2011 - 21:43

Here are three test versions of the game. BEWARE! they are beyond alpha, they're so alpha they're omega!

There is no real collision between you and the large sphere you are "standing" on. So you can go through it, however if you go above it you will slowly float down, like there is some sort of gravity, and there kind of is.

there is also a stack of blocks to which you can orientate your self to so you don't feel so lost with out any landscape to get your bearings with.


Submitted by Brotor on Mon, 03/07/2011 - 10:30

I accidentally made a new basic page instead of just a post to discuss planetary and block shaping read it comment on it like it love it live it breath it....or hate it at will


XML and you!

Submitted by zehaeva on Sun, 03/06/2011 - 13:14

Here is an example of an XML file that contains both Materials and Recipes for this game we're thinking of.

Each material entry defines it's name, a type, what phase it is (this is really just another "type"), what it's mass is (maybe we should use density), and a texture that it should use.

Each recipe defines the name of the recipe, what it's inputs are, and what its outputs are.

3d combat

Submitted by lilkreen on Sat, 03/05/2011 - 13:44

like Accurate sea combat in the age of the sail

Play from the captain's chair
Firing orders
Design ship on give and take basis: could have a small ship/low arms or big cannon platform.

Ship design
-surface Curve definition to determine internal flooring and hold space
-Determine how much gun decking is needed and compute total available spaces